Company Filing History:
Years Active: 2022-2023
Title: Andrei Victor Constantin Gheorghe: Innovator in Visual Media Capture
Introduction
Andrei Victor Constantin Gheorghe is a notable inventor based in London, GB. He has made significant contributions to the field of visual media capture, holding 2 patents that showcase his innovative techniques. His work is characterized by a focus on enhancing user interaction with media capture devices.
Latest Patents
Gheorghe's latest patents include techniques to selectively capture visual media using a single interface element. In one embodiment, an apparatus may comprise a touch controller, a visual media capture component, and a storage component. The touch controller is designed to receive a haptic engagement signal. The visual media capture component can be configured in a capture mode based on whether a haptic disengagement signal is received by the touch controller before the expiration of a first timer. This capture mode can be either a photo capture mode or a video capture mode. The first timer is initiated in response to the haptic engagement signal and is set to expire after a predetermined duration. The storage component is responsible for storing the visual media captured in the configured capture mode.
Career Highlights
Andrei Gheorghe is currently employed at Meta Platforms, Inc., where he continues to develop innovative solutions in the realm of visual media. His work at Meta has allowed him to explore new frontiers in user interface design and media capture technology.
Collaborations
Throughout his career, Gheorghe has collaborated with notable colleagues, including William M Ruben and Daniel James Smith, II. These collaborations have contributed to the advancement of his projects and the successful development of his patents.
Conclusion
Andrei Victor Constantin Gheorghe is a prominent figure in the field of visual media capture, with a focus on user-friendly technology. His innovative patents and work at Meta Platforms, Inc. highlight his commitment to enhancing the way users interact with visual media.