The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 06, 2025

Filed:

Mar. 22, 2022
Applicant:

Disney Enterprises, Inc., Burbank, CA (US);

Inventors:

Michael Anthony Hopkins, Richmond, VA (US);

Kyle Michael Cesare, Boulder, CO (US);

Georg Wiedebach, Glendale, CA (US);

Jared Edward Bishop, Ventura, CA (US);

Assignee:

DISNEY ENTERPRISES, INC., Burbank, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
B25J 5/00 (2005.12); G06F 3/04815 (2021.12); G06F 3/04847 (2021.12); G06F 30/20 (2019.12); G06T 13/40 (2010.12);
U.S. Cl.
CPC ...
G06T 13/40 (2012.12); B25J 5/00 (2012.12); G06F 3/04815 (2012.12); G06F 3/04847 (2012.12); G06F 30/20 (2019.12); G06T 2200/24 (2012.12);
Abstract

A robot design and control system including a procedural animation engine and a graphical animation editor that enable animators to author stylized walking gaits achievable by physical robotic characters, including bipedal robots of varying design. The animation engine generates dynamically feasible reference trajectories for omnidirectional walking given a desired walking velocity that may be input from a joystick or an artificial intelligence (AI) planner. This allows a legged robot to walk along an arbitrary path while expressing a custom animation 'style,' e.g., a happy walk, a sneaky walk, or other manner of walking. The stylized walking motion or gait is generalized by the animation engine from a small number of animation samples that are defined at key walking velocities and tracked using a whole-body controller. The set of samples that are used as input to define a walking style is authored by an animator using the animation editor.


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