Palo Alto, CA, United States of America

Zack Rusin

USPTO Granted Patents = 3 

Average Co-Inventor Count = 2.0

ph-index = 1

Forward Citations = 1(Granted Patents)


Location History:

  • Rose Valley, PA (US) (2020)
  • Palo Alto, CA (US) (2020 - 2022)

Company Filing History:


Years Active: 2020-2022

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3 patents (USPTO):Explore Patents

Title: Innovations by Zack Rusin in Graphics Processing

Introduction

Zack Rusin is an accomplished inventor based in Palo Alto, CA. He has made significant contributions to the field of graphics processing, particularly in the area of shader emulation. With a total of 3 patents to his name, his work continues to influence the development of graphics technologies.

Latest Patents

One of Zack Rusin's latest patents focuses on the emulation of geometry shaders and stream output using compute shaders. This innovative technique allows for the conversion of geometry shaders into compute shaders, enabling more efficient processing of input primitives. The geometry shader/stream output (GS/SO) emulation module he developed can receive a geometry shader defined by an application and convert it into one or more compute shaders. These compute shaders incorporate the program code of the geometry shader and are issued to a graphics driver for execution via a compute shader stage of the GPU.

Career Highlights

Zack Rusin is currently employed at VMware, Inc., where he continues to push the boundaries of graphics processing technology. His expertise in shader emulation has positioned him as a key player in the development of advanced graphics solutions.

Collaborations

Zack has collaborated with notable coworkers, including Jose Fonseca and Jose Manuel Rios Fonseca. Their combined efforts contribute to the innovative projects at VMware, Inc.

Conclusion

Zack Rusin's work in graphics processing, particularly in shader emulation, showcases his innovative spirit and technical expertise. His contributions are paving the way for advancements in the field, making a lasting impact on graphics technology.

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