Glendale, CA, United States of America

Yukinori Inagaki


Average Co-Inventor Count = 2.0

ph-index = 1


Company Filing History:


Years Active: 2020

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1 patent (USPTO):Explore Patents

Title: Innovator Yukinori Inagaki: Pioneering Real-Time Collision Deformation Technology

Introduction: Yukinori Inagaki is an accomplished inventor based in Glendale, California. He has made significant contributions to the field of computer graphics, particularly in the realm of real-time collision deformation. With one patent to his name, Inagaki's work showcases innovative methods that enhance the interaction between virtual objects in dynamic environments.

Latest Patents: Inagaki’s sole patent, titled "Real-time collision deformation," presents systems and methods for deforming a mesh of a target object in real-time as it interacts with collision objects. This patent details a novel approach for determining an inwardly deformed position of a vertex in a mesh based on collision interactions. The technology allows for sophisticated visual effects in animation and gaming by simulating realistic collisions and deformations.

Career Highlights: Currently, Inagaki is employed at DreamWorks Animation LLC, where he applies his expertise in computer graphics to produce cutting-edge animated films. His work is instrumental in advancing the quality and realism of visual storytelling.

Collaborations: Inagaki collaborates closely with his coworker, Arthur D. Gregory, fostering a creative environment that drives innovation within DreamWorks Animation. Their partnership exemplifies the synergy between talented professionals in the animation industry, leading to the development of groundbreaking technologies.

Conclusion: Yukinori Inagaki stands out as a prominent inventor in the animation sector, with his patented technology focusing on real-time collision deformation. His contributions to DreamWorks Animation LLC play a crucial role in shaping the future of animated content. As the industry evolves, inventors like Inagaki will continue to push the boundaries of what's possible in virtual environments.

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