Santa Clara, CA, United States of America

Yubo Zhang


Average Co-Inventor Count = 12.0

ph-index = 2

Forward Citations = 8(Granted Patents)


Company Filing History:


Years Active: 2017

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2 patents (USPTO):

Title: Yubo Zhang: Innovator in Object-Space Shading Technologies

Introduction

Yubo Zhang is a prominent inventor based in Santa Clara, CA, known for his contributions to the field of computer graphics and shading technologies. With a total of 2 patents, he has made significant advancements that enhance the rendering of three-dimensional objects.

Latest Patents

Yubo Zhang's latest patents include innovative systems and methods for shading using a dynamic object-space grid. The first patent describes a system that receives an object defined by triangle primitives in a three-dimensional space. It defines an object-space shading grid for the first triangle primitive based on its coordinates. A shader program is executed to compute a shaded value at a point on this grid. The second patent focuses on performing object-space shading by receiving a primitive defined by vertices in three-dimensional space. It computes a shading sample rate based on a screen-space derivative of pixel fragment coordinates and executes a shader program to compute shaded attributes accordingly.

Career Highlights

Yubo Zhang is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has positioned him at the forefront of innovation in computer graphics, particularly in shading techniques that improve visual fidelity in 3D rendering.

Collaborations

Throughout his career, Yubo has collaborated with notable colleagues such as Anjul Patney and Eric Enderton. These collaborations have further enriched his work and contributed to the development of advanced shading technologies.

Conclusion

Yubo Zhang's contributions to object-space shading technologies reflect his expertise and innovative spirit in the field of computer graphics. His patents not only advance the technology but also pave the way for future developments in 3D rendering.

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