Company Filing History:
Years Active: 1999-2001
Title: Yea-Yun Yang: Innovator in 3D Rendering and Antialiasing Technologies
Introduction
Yea-Yun Yang is a prominent inventor based in Miauli, Taiwan. He has made significant contributions to the fields of 3D rendering and antialiasing technologies. With a total of 2 patents, Yang's work has advanced the way graphics are processed and displayed.
Latest Patents
Yang's latest patents include a method for rendering 3D triangle primitives and a modified three-pixel antialiasing method. The method for rendering 3D triangle primitives involves decomposing polygons into triangles, which are then truncated into trapezoids. This technique allows for consistent drawing directions, ensuring that Z error values are accurately determined for each trapezoid. Additionally, the ERROR values can be calculated for other triangle attributes such as color, translucence, and texture. His antialiasing method focuses on improving pixel intensity calculations for pixels closest to a displayed line, enhancing the overall visual quality of rendered images.
Career Highlights
Yea-Yun Yang is affiliated with the Industrial Technology Research Institute, where he continues to innovate and develop new technologies. His work has been instrumental in pushing the boundaries of graphic rendering techniques.
Collaborations
Yang has collaborated with notable coworkers such as Shu-Fang Hwang and Wei-Kuo Chia, contributing to a dynamic research environment that fosters innovation.
Conclusion
Yea-Yun Yang's contributions to 3D rendering and antialiasing technologies highlight his role as a key innovator in the field. His patents reflect a commitment to enhancing graphic processing, making a lasting impact on the industry.