Beijing, China

Wei Wei Li

USPTO Granted Patents = 1 

Average Co-Inventor Count = 3.0

ph-index = 1

Forward Citations = 41(Granted Patents)


Company Filing History:


Years Active: 2015

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1 patent (USPTO):

Title: Innovations by Wei Wei Li in 3D Mesh Model Encoding

Introduction

Wei Wei Li is a notable inventor based in Beijing, China. He has made significant contributions to the field of 3D modeling through his innovative patent. His work focuses on enhancing the efficiency of encoding and decoding normals of 3D mesh models, which is crucial for various applications in computer graphics and modeling.

Latest Patents

Wei Wei Li holds a patent for a method that encodes vertex orientations, also known as normal components, of a 3D mesh model. This method involves a first clustering of the normal components, determining a sphere sector for each cluster, and mapping normal components to a predefined sector. The process includes re-clustering the normal components and determining predictors for the second clusters. The encoding of a normal component is achieved by its residual, a reference to its predictor, and data indicating the mirror mapping operations performed. This innovative approach results in an improved compression ratio, which is essential for efficient data storage and transmission.

Career Highlights

Wei Wei Li is currently associated with Thomson Licensing, where he continues to develop and refine his innovative techniques. His work has garnered attention for its potential applications in various industries, including gaming, virtual reality, and computer-aided design.

Collaborations

Wei Wei Li has collaborated with notable colleagues such as Kang Ying Cai and Zhi Chen. Their combined expertise has contributed to the advancement of technologies in the field of 3D modeling and encoding.

Conclusion

Wei Wei Li's contributions to the field of 3D mesh model encoding demonstrate his innovative spirit and technical expertise. His patent reflects a significant advancement in the efficiency of data encoding, which is vital for the future of computer graphics.

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