Los Angeles, CA, United States of America

Tsubasa Tsukahara

USPTO Granted Patents = 8 

Average Co-Inventor Count = 2.0

ph-index = 1

Forward Citations = 3(Granted Patents)


Company Filing History:


Years Active: 2023-2024

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8 patents (USPTO):Explore Patents

Title: Tsubasa Tsukahara: Innovator in Extended Reality Technologies

Introduction

Tsubasa Tsukahara is a prominent inventor based in Los Angeles, CA, known for his contributions to the field of extended reality (XR) technologies. With a total of eight patents to his name, Tsukahara has made significant strides in enhancing user experiences within virtual environments. His innovative methods focus on improving interactions between real and virtual spaces.

Latest Patents

Among his latest patents, Tsukahara has developed a "Method for predefining in an XR space an entryway corresponding to a real entryway." This method involves accessing a spatial mapping mesh for the real environment and a sealed space mesh for the XR space. It analyzes polygons to identify real boundary walls and virtual wall boundaries, ultimately defining an entryway in advance of user interaction. Another notable patent is the "Method to regulate jumps and falls by playable characters in XR spaces." This method compiles a record from a spatial mapping mesh of real elements and determines whether a character can fall through gaps between surfaces, enhancing gameplay dynamics.

Career Highlights

Tsukahara has worked with leading companies in the technology sector, including Sony Group Corporation and Sony Corporation of America. His experience in these organizations has allowed him to refine his skills and contribute to groundbreaking projects in XR technology.

Collaborations

Some of his notable coworkers include Robert M McCain and Robert M Mccain, who have collaborated with him on various projects, further enriching his innovative endeavors.

Conclusion

Tsubasa Tsukahara's work in extended reality technologies showcases his commitment to enhancing user experiences through innovative methods. His patents reflect a deep understanding of the interplay between real and virtual environments, positioning him as a key figure in the field.

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