Moscow, Russia

Sergey Bolotov


Average Co-Inventor Count = 4.8

ph-index = 1


Company Filing History:


Years Active: 2016-2020

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5 patents (USPTO):Explore Patents

Title: Innovations of Sergey Bolotov

Introduction

Sergey Bolotov is a prominent inventor based in Moscow, Russia. He has made significant contributions to the field of graphics processing, holding a total of 5 patents. His work focuses on advanced systems and methods for computing illumination and updating voxel representations in graphics processing.

Latest Patents

One of his latest patents is titled "System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radiance." This invention involves a system and method for computing reduced-resolution indirect illumination using a graphics processing subsystem. The system includes a cone tracing shader executable in a graphics processing unit (GPU) to compute directional incoming radiance cones for sparse pixels. It also features an interpolation shader to compute outgoing radiance values for untraced pixels based on neighboring sparse pixels.

Another notable patent is "Graphics processing subsystem and method for updating voxel representation of a scene." This invention describes a graphics processing subsystem that updates a voxel representation of a scene. It includes a memory configured to store a voxel representation and a GPU that unifies regions to be updated into a bounding region if certain volume conditions are met.

Career Highlights

Sergey Bolotov is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has allowed him to push the boundaries of what is possible in graphics rendering and scene representation.

Collaborations

Throughout his career, Sergey has collaborated with talented individuals such as Alexey Panteleev and Evgeny Makarov. These collaborations have contributed to the innovative projects he has been involved in.

Conclusion

Sergey Bolotov's contributions to the field of graphics processing through his patents and work at Nvidia Corporation highlight his role as a key innovator in the industry. His advancements in computing illumination and voxel representation continue to influence the development of graphics technology.

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