Seattle, WA, United States of America

Rolf Walter Berteig


Average Co-Inventor Count = 4.9

ph-index = 11

Forward Citations = 305(Granted Patents)


Company Filing History:


Years Active: 1999-2009

Loading Chart...
11 patents (USPTO):Explore Patents

Title: Rolf Walter Berteig: Innovator in Computer Graphics

Introduction

Rolf Walter Berteig is a notable inventor based in Seattle, WA (US), recognized for his contributions to the field of computer graphics. With a total of 11 patents, Berteig has made significant advancements that enhance the way graphics are created and manipulated in digital environments.

Latest Patents

Among his latest patents, Berteig has developed innovative systems and methods for computer graphics shaders. These methods unite various shading applications under a single language, allowing for the simple re-use and re-purposing of shaders. They also facilitate the design and construction of shaders without the need for extensive programming knowledge, enabling graphical debugging of shaders. Another significant patent is his three-dimensional modeling and animation system, which utilizes master objects and modifiers. This system generates a 3D representation of modeled objects, allowing users to visualize the effects of various modifiers on the object's appearance during rendering.

Career Highlights

Throughout his career, Berteig has worked with prominent companies such as Autodesk, Inc. and Nvidia Corporation. His experience in these leading technology firms has allowed him to refine his skills and contribute to groundbreaking projects in the realm of computer graphics.

Collaborations

Berteig has collaborated with talented individuals in the industry, including Daniel David Silva and Donald Lee Brittain. These partnerships have further enriched his work and expanded the impact of his innovations.

Conclusion

Rolf Walter Berteig's contributions to computer graphics through his patents and collaborations have significantly influenced the industry. His innovative approaches continue to shape the future of digital graphics and modeling.

This text is generated by artificial intelligence and may not be accurate.
Please report any incorrect information to support@idiyas.com
Loading…