San Jose, CA, United States of America

Phillip Craig Keslin

This inventor holds 30 USPTO granted patents and 2 published patent applications, plus 1 CIPO patent, primarily in Location-Based Gaming. Top assignees: Niantic, Inc., Google Inc., Nvidia Corporation. Active years: 2007-2024.

IDiyas Innovation Intelligence. (2026). Inventor Profile: Phillip Craig Keslin. Retrieved from https://idiyas.com/inventor/phillip-craig-keslin

Data source: USPTO (United States Patent and Trademark Office) public patent records. Weekly synchronization. How IDiyas builds this profile

USPTO Granted Patents = 30 

% Patents Active = 80.0


Average Co-Inventor Count = 2.7

ph-index = 10

Forward Citations = 550(Granted Patents)


Company Filing History:


Years Active: 2007-2024

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Areas of Expertise:
Location-Based Gaming
Virtual Elements
Player Validation
Cheating Prevention
Remote Graphics Processing
Geospatial Data
Multi-Dimensional Environment
Cache Management
Proximity Verification
Parallel Reality Game
Real World Mapping
30 patents (USPTO):Explore Patents

Title: **An Overview of Phillip Craig Keslin: Innovator in Location-Based Virtual Reality Games**

Introduction

Phillip Craig Keslin, based in San Jose, California, stands out as a prolific inventor with an impressive portfolio of 30 patents to his name. His work primarily focuses on the intersection of virtual reality and real-world conditions, particularly in the realm of location-based games. This article delves into his latest patents, career highlights, and collaborations that underline his contributions to the field of virtual gaming technology.

Latest Patents

Keslin's recent patents showcase innovative approaches to enhancing player interaction within parallel reality games. One notable patent titled "Placement of virtual elements in a virtual world associated with a location-based parallel reality game" focuses on computer-implemented methods for locating virtual elements that players can engage with. This patent emphasizes improving gameplay safety and effectiveness by aligning virtual elements with real-world locations, thereby enhancing the immersive experience for players.

Another significant patent, "Validating a player's real-world location using activity within a parallel-reality game," outlines systems and methods for connecting real-world activities with game features in a virtual environment. This innovation allows for real-world actions, such as commercial activities, to be linked to a player's actions in the game, fostering greater engagement with both the virtual and real worlds. A key feature of this patent is the use of one-time passwords to confirm a player’s real-world location, ensuring controlled access to game features.

Career Highlights

Throughout his career, Keslin has made substantial contributions to the gaming industry, particularly through his collaborations with leading companies like Niantic, Inc. and Google Inc. His role in these organizations has been pivotal in shaping the development of augmented and virtual reality applications that bridge the gap between digital and physical interactions.

Collaborations

Phillip has had the opportunity to work alongside notable figures in the industry, including Mark A. Aubin and John V. Hanke. Their collective expertise has played a crucial role in advancing the technological landscape of location-based gaming. The synergy among these innovators has undoubtedly led to groundbreaking developments that are reshaping how players engage with both virtual and real-world environments.

Conclusion

In summary, Phillip Craig Keslin is a notable inventor whose work in location-based virtual reality games reflects his commitment to merging real-world conditions with engaging gameplay experiences. His innovative patents underscore the importance of creating immersive environments that encourage player interaction and safety. As technology advances, Keslin’s contributions will undoubtedly continue to influence the evolution of gaming and virtual realities.

Profile summary based on public USPTO records.
Data Sources: USPTO Patent Grant XML, Patent Center, EPO & CIPO • Normalized by IDiyas Innovation Graph. Methodology & provenance architecturePlease report any incorrect information to [email protected]
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