Santa Monica, CA, United States of America

Nathan Coppard


Average Co-Inventor Count = 6.8

ph-index = 2

Forward Citations = 14(Granted Patents)


Location History:

  • Leamington Spa, GB (2012 - 2016)
  • Santa Monica, CA (US) (2017)

Company Filing History:


Years Active: 2012-2017

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3 patents (USPTO):Explore Patents

Title: Innovator Spotlight: Nathan Coppard – Shaping Music-Based Gaming

Introduction: Nathan Coppard, an inventive mind based in Santa Monica, CA, has made significant contributions to the world of music-based video games. With three patents to his name, Coppard's innovations have enhanced the interactive experience for gamers, combining music and performance in unique ways.

Latest Patents: One of Nathan Coppard's latest patents focuses on input methods and devices for music-based video games. This inventive concept allows for game play that is influenced by the physical performance of players. As a player performs, their physical actions can modify various aspects of the game, including the crowd's behavior in a scene. A key feature of this patent includes a representation of a musician who mimics the player's movements, creating an engaging and immersive experience.

Career Highlights: Nathan Coppard has chosen to work with Activision Publishing, Inc., a renowned leader in the gaming industry. His role there has enabled him to contribute to high-profile projects that push the boundaries of interactive entertainment.

Collaborations: Throughout his career, Coppard has collaborated with talented individuals such as Jamie Jackson and David Osbourn. These partnerships have allowed for the exchange of ideas and techniques, further enhancing the quality and creativity of the gaming projects they work on together.

Conclusion: Nathan Coppard's contributions to the field of music-based video games highlight his innovative spirit and dedication to enhancing gameplay experiences. With his patents, he has opened the door for new ways for players to engage with music and performance, marking a significant step in the evolution of interactive entertainment.

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