Company Filing History:
Years Active: 2020
Title: Moritz Geilinger: Innovator in Quadruped Locomotion Control
Introduction
Moritz Geilinger is a notable inventor based in Zurich, Switzerland. He has made significant contributions to the field of animation and robotics, particularly in the development of locomotion controllers for virtual quadruped models. His innovative approach has the potential to enhance the realism and functionality of animated characters in various applications.
Latest Patents
Moritz Geilinger holds a patent for "Automatically generating quadruped locomotion controllers." This patent outlines techniques for generating locomotion data to animate a virtual quadruped model. The process begins at an origin point and travels to a destination point along a defined path. The virtual skeletal structure of the quadruped model is analyzed to identify key regions and attributes, allowing for the retrieval and mapping of a predefined locomotion template. This method ensures that the locomotion data generated is both accurate and adaptable to the specific attributes of the virtual model.
Career Highlights
Moritz Geilinger is currently employed at Disney Enterprises, Inc., where he applies his expertise in animation and robotics. His work focuses on creating advanced solutions that enhance the animation of virtual characters, particularly in the realm of quadruped locomotion. His innovative contributions have positioned him as a valuable asset in the field of animation technology.
Collaborations
Throughout his career, Moritz has collaborated with talented individuals such as Martin Guay and Stelian Coros. These collaborations have fostered a creative environment that encourages the exchange of ideas and the development of cutting-edge technologies in animation.
Conclusion
Moritz Geilinger's work in automatically generating quadruped locomotion controllers represents a significant advancement in the field of animation. His innovative techniques and collaborations continue to push the boundaries of what is possible in virtual character animation.