Concord, CA, United States of America

Michael B Comet


Average Co-Inventor Count = 3.1

ph-index = 3

Forward Citations = 24(Granted Patents)


Location History:

  • San Ramon, CA (US) (2011 - 2017)
  • Concord, CA (US) (2014 - 2020)

Company Filing History:


Years Active: 2011-2020

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6 patents (USPTO):Explore Patents

Title: Innovations of Michael B Comet

Introduction

Michael B Comet is an accomplished inventor based in Concord, CA (US). He has made significant contributions to the field of technology, particularly in the realm of 3D virtual geometry. With a total of 6 patents to his name, Comet's work has had a profound impact on various applications in the industry.

Latest Patents

Among his latest patents is the "Sculpt Transfer," which provides innovative methods for aligning source and target polygons in 3D meshes. This patent includes a series of matrices that facilitate the transformation and alignment of these polygons, ensuring accurate representation in virtual environments. Another notable patent is "Patch-Based Surface Relaxation," which introduces techniques for smoothing the shapes of 3D virtual geometry. This application determines span-aware weights for vertices and computes weighted averages to achieve surface relaxation offsets, enhancing the quality of 3D models.

Career Highlights

Michael B Comet is currently employed at Pixar, a leading company in the animation and visual effects industry. His work at Pixar allows him to apply his inventive skills in a creative environment, contributing to the development of cutting-edge technologies in animation.

Collaborations

Throughout his career, Comet has collaborated with notable colleagues such as William F Sheffler and Fernando Ferrari De Goes. These collaborations have further enriched his work and expanded the scope of his innovations.

Conclusion

Michael B Comet's contributions to the field of 3D virtual geometry through his patents and work at Pixar highlight his role as a significant inventor in the industry. His innovative approaches continue to shape the future of technology in animation and beyond.

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