Company Filing History:
Years Active: 2013-2014
Title: Innovations of Inventor Meng Yu
Introduction
Meng Yu is a notable inventor based in San Francisco, CA, with a focus on advanced modeling systems. He holds a total of 4 patents, showcasing his contributions to the field of computer-generated representations and interactive modeling techniques.
Latest Patents
One of his latest patents is the "Interactive Multi-Mesh Modeling System." This system allows users to employ various modeling techniques to create objects interactively for different tasks or tools. It addresses the need for computer-generated representations that may differ from their original creation methods. The system facilitates the automatic creation, management, and maintenance of instances or versions of the source representations. Additionally, it manages and transfers information associated with these meshes.
Another significant patent is the "Structured Polygonal Mesh Retesselation." This patent also focuses on the interactive multi-mesh modeling system, allowing users to create objects for various tasks. It employs techniques for the automatic management of instances and information associated with the source representations. The system is designed to retesselate meshes by determining new vertices and edges in response to traversing an input mesh space.
Career Highlights
Meng Yu is currently employed at Pixar, a leading company in the animation and visual effects industry. His work at Pixar has allowed him to contribute significantly to the development of innovative modeling systems that enhance the creative process.
Collaborations
Throughout his career, Meng has collaborated with talented individuals such as David E Baraff and Christine Waggoner. These collaborations have further enriched his work and contributed to the advancements in modeling technologies.
Conclusion
Meng Yu's innovative patents and contributions to the field of interactive modeling systems highlight his expertise and dedication as an inventor. His work continues to influence the way objects are created and represented in various applications.