Company Filing History:
Years Active: 2022-2023
Title: Matthias Baas - Innovator in Digital Feather Generation
Introduction
Matthias Baas is a notable inventor based in Wellington, New Zealand. He has made significant contributions to the field of computer modeling, particularly in the area of digital feather generation. With a total of 2 patents, his work showcases innovative approaches to realistic modeling techniques.
Latest Patents
One of Matthias Baas's latest patents is a method for controlling digital feather generations through a user interface in a computer modeling system. This invention allows for the realistic representation of feather generation via a user interface. The process begins with receiving a curve that defines the spine of a feather from user input. The feather is then created based on this curve, featuring barbs that extend away from the spine in various directions. The feather can be deformed according to specific deformation parameters, and a contour of the barbs is generated based on contour parameters. Additionally, a barb density is established along the spine of the feather, leading to the creation of a data structure that represents the feather.
Career Highlights
Matthias Baas is currently employed at Unity Technologies, a company known for its development of real-time 3D content creation tools. His work at Unity Technologies has allowed him to explore and implement advanced modeling techniques that enhance user experience in digital environments.
Collaborations
Matthias collaborates with Christoph Sprenger, contributing to the innovative projects at Unity Technologies. Their teamwork fosters creativity and leads to the development of cutting-edge technologies in the field of computer graphics.
Conclusion
Matthias Baas is a pioneering inventor whose work in digital feather generation has the potential to transform computer modeling. His contributions to Unity Technologies and the patents he holds reflect his commitment to innovation in the field.