Company Filing History:
Years Active: 2016
Title: The Innovative Mind of Mark R. Rubin
Introduction
Mark R. Rubin is a notable inventor based in Los Angeles, CA, recognized for his contributions to the field of animation through his innovative technologies. As an inventor with one patent under his name, Rubin's work primarily focuses on advancements that enhance the way skin deformations are performed in animated characters.
Latest Patents
Rubin's patent, titled "Multipoint Offset Sampling Deformation Techniques," introduces systems and methods for performing MOS skin deformations. The patent outlines various processes, including manual configuration of the in vector of a MOS transform by a user. Additionally, it provides insights into configuring slide/bulge operations that depend on multiple MOS transforms, each assigned a weight that signifies its contribution to the overall animation. The patent further details a unique bulge operation performed orthogonally to the attached MOS curve and the utilization of ghost transforms in calculating skin deformations within MOS closed curves.
Career Highlights
Mark R. Rubin currently works at DreamWorks Animation, LLC, where he leverages his expertise in animation technology to create captivating visual experiences. His dedication to pushing the boundaries of animated character design has made him an invaluable asset to the company and the industry.
Collaborations
Rubin collaborates with talented colleagues, including Robert Lloyd Helms and Arthur D. Gregory. Together, they contribute to innovative projects that enhance the capabilities of animated technologies and improve the overall production quality at DreamWorks Animation.
Conclusion
Mark R. Rubin's innovative spirit and dedication to advancing animation technologies are exemplified through his patent and collaborative efforts within DreamWorks Animation. His work not only showcases his skills as an inventor but also highlights the potential for continuous improvements in the industry, paving the way for future innovations in animated character design.