Company Filing History:
Years Active: 1992-1999
Title: Mark Alan Einkauf: Innovator in Graphics Processing
Introduction
Mark Alan Einkauf is a notable inventor based in Leander, Texas. He has made significant contributions to the field of graphics processing, holding a total of 7 patents. His work focuses on enhancing the efficiency and quality of graphics rendering, which is crucial in various applications, including gaming and computer graphics.
Latest Patents
One of his latest patents is a "Method and apparatus for adjusting graphics processing procedures based on a selectable speed/quality (S/Q) adjustment gauge." This innovative method allows users to tune graphics processing based on their preference for speed or image quality. The S/Q adjustment can be set within a predetermined range, enabling a balance between speed and quality. The patent outlines several graphics processes that adapt based on the S/Q setting, including texture mapping and polygon splitting.
Another significant patent is the "Method and system for efficient register sorting for three-dimensional graphics." This invention introduces a polygon vertex sorting circuit designed for three-dimensional graphics computer systems. It includes a swap configuration circuit that sorts vertex addresses to enhance the efficiency of graphics processing.
Career Highlights
Mark has worked with prominent companies in the tech industry, including IBM and Cirrus Logic Inc. His experience in these organizations has contributed to his expertise in graphics technology and innovation.
Collaborations
Throughout his career, Mark has collaborated with talented individuals such as Michael Terrell Vanover and Michael Martin Klock. These collaborations have likely enriched his work and led to further advancements in graphics processing.
Conclusion
Mark Alan Einkauf is a distinguished inventor whose contributions to graphics processing have made a significant impact in the field. His innovative patents and career achievements reflect his dedication to enhancing technology in graphics rendering.