Company Filing History:
Years Active: 2024
Title: Innovations of Magnus Anderson in Ray Tracing Technology
Introduction
Magnus Anderson is a notable inventor based in Skåne, Sweden. He has made significant contributions to the field of ray tracing technology, particularly through his innovative patent. His work focuses on enhancing the efficiency of hardware accelerators used in ray tracing applications.
Latest Patents
Anderson holds a patent titled "Ray tracing hardware acceleration with alternative world space transforms." This patent discloses enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure. The traversal efficiency of such hardware accelerators is improved by transforming a ray, in hardware, from the ray's coordinate space to two or more coordinate spaces at respective points in traversing the hierarchical acceleration structure. The hardware accelerator is configured to transform a ray, received from a processor, from the world space to at least one alternate world space and then to an object space in hardware before returning the corresponding ray-primitive intersection results to the processor. These techniques facilitate the use of additional coordinate spaces to orient acceleration structures in a manner that more efficiently approximates the space occupied by the underlying primitives being ray-traced.
Career Highlights
Magnus Anderson is currently employed at Nvidia Corporation, a leading company in graphics processing technology. His work at Nvidia has allowed him to contribute to advancements in ray tracing and graphics rendering.
Collaborations
Anderson has collaborated with notable colleagues such as Gregory Muthler and John Matthew Burgess. Their combined expertise has furthered the development of innovative technologies in the field.
Conclusion
Magnus Anderson's contributions to ray tracing technology through his patent and work at Nvidia Corporation highlight his role as a significant inventor in the field. His innovative techniques continue to influence advancements in graphics processing and rendering.