Santa Monica, CA, United States of America

Kuninori Hyogo

USPTO Granted Patents = 4 

Average Co-Inventor Count = 5.0

ph-index = 3

Forward Citations = 69(Granted Patents)


Company Filing History:


Years Active: 2010-2013

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4 patents (USPTO):Explore Patents

Title: Innovations by Kuninori Hyogo

Introduction

Kuninori Hyogo is a notable inventor based in Santa Monica, CA (US). He has made significant contributions to the field of consumer electronics, holding a total of 4 patents. His work focuses on enhancing user interfaces and remote control systems.

Latest Patents

One of his latest patents is a remote control system having a touch screen. This invention provides systems and methods for remote controlling devices, including consumer electronic devices. The system comprises a processor and a touch screen display that shows various control views, each with a fixed number of function buttons. It also includes a wireless transmitter that transmits function signals based on user selections.

Another innovative patent is the E-ink touchscreen visualizer for home AV systems. This interface apparatus includes a main unit, an array of interface modules, driver circuitry, and a remote unit. The main unit outputs files to an output unit and can be detachably coupled to interface modules. The driver circuitry drives the array to present images based on user engagement, allowing for a more interactive experience.

Career Highlights

Kuninori Hyogo has worked with prominent companies such as Sony Corporation and Sony Electronics Inc. His experience in these organizations has contributed to his expertise in developing advanced electronic systems.

Collaborations

He has collaborated with notable coworkers, including Ryutaro Sakai and Isamu Arie, who have also contributed to the field of consumer electronics.

Conclusion

Kuninori Hyogo's innovative patents and career in the electronics industry highlight his significant contributions to enhancing user interfaces and remote control systems. His work continues to influence the way consumers interact with technology.

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