Company Filing History:
Years Active: 1999-2016
Title: Jürgen Schmidt: Innovator in Audio/Video Streaming Technologies
Introduction
Jürgen Schmidt is a notable inventor based in Wunstorf, Germany. He has made significant contributions to the field of audio and video streaming technologies, holding a total of 7 patents. His innovative methods have advanced the way audio and video data is processed and transmitted.
Latest Patents
One of Schmidt's latest patents is a "Method and apparatus for decoding a data stream in audio video streaming systems." This invention involves a method for decoding a data stream that contains audio/video substreams and control substreams. It features buffering nodes capable of storing multiple data packets, allowing for efficient data management even when the buffer is empty. This technology is particularly beneficial for buffering and selectively accessing multiple audio packets in MPEG-4 audio nodes.
Another significant patent is the "Method for describing the composition of audio signals." This method describes audio signals encoded as separate audio objects. It utilizes a hierarchical arrangement of nodes to depict the processing of these audio objects within a sound scene. The invention allows for the spatialization of audio objects on a 2D screen, enhancing the user experience by mapping graphical movements to audio object movements.
Career Highlights
Throughout his career, Jürgen Schmidt has worked with prominent companies such as Thomson Licensing and Deutsche Thomson-Brandt GmbH. His experience in these organizations has contributed to his expertise in audio and video technologies.
Collaborations
Schmidt has collaborated with notable professionals in his field, including Jens Spille and Ernst F. Schröder. These partnerships have fostered innovation and development in audio and video streaming technologies.
Conclusion
Jürgen Schmidt's contributions to audio and video streaming technologies through his patents and collaborations highlight his role as a key innovator in the industry. His work continues to influence the way audio and video data is processed and experienced.