Location History:
- Kirkland, WA (US) (2015 - 2020)
- San Jose, CA (US) (2017 - 2020)
Company Filing History:
Years Active: 2015-2020
Title: **Jeri Janet Ellsworth: Innovator in Augmented Reality and User Input Devices**
Introduction
Jeri Janet Ellsworth is an inventive mind based in Kirkland, WA, with a strong portfolio comprising 11 patents. His work primarily focuses on enhancing user interaction within virtual and augmented reality environments.
Latest Patents
Among his latest contributions to technology, Ellsworth has developed innovative solutions including:
1. **Table Reprojection for Post Render Latency Compensation** - This system and method aim to provide low latency correction of projection errors in head-mounted projected image displays, such as glasses or goggles. It effectively addresses the movement of the user's viewpoint, ensuring an optimal visual experience on retro-reflective surfaces.
2. **Variable User Tactile Input Device with Display Feedback System** - In this invention, methods and systems are outlined for a tactile input device that includes feedback to assist users in selecting the appropriate keys while typing. It features a combination of tactile feedback and a virtual display system designed to enhance the user experience via heads-up displays (HUD).
Career Highlights
Ellsworth has made significant contributions during his career at notable companies, including Valve Corporation and Tilt Five, Inc. His innovative spirit has not only advanced product development but also set new benchmarks for user interaction technology.
Collaborations
Throughout his career, Ellsworth has collaborated with talented individuals including Ken Clements and Angus McDonald Dorbie. Their collective expertise has fostered an environment of creativity and innovation that continues to drive advancements in their fields.
Conclusion
Jeri Janet Ellsworth stands out as a prolific inventor dedicated to enhancing user experiences in virtual and augmented reality. His latest patents reflect a keen understanding of user needs and the potential of technology to bridge the gap between digital and physical interactions.