Berkeley, CA, United States of America

Gordon Cameron


Average Co-Inventor Count = 3.4

ph-index = 2

Forward Citations = 47(Granted Patents)


Company Filing History:


Years Active: 2012

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2 patents (USPTO):Explore Patents

Title: Gordon Cameron: Innovator in Animation Technology

Introduction

Gordon Cameron is a notable inventor based in Berkeley, CA, who has made significant contributions to the field of animation technology. With a focus on enhancing the realism and functionality of animated characters, Cameron has developed innovative methods that are widely recognized in the industry.

Latest Patents

Cameron holds 2 patents that showcase his expertise in simulation techniques. His latest patents include a "Method, system and computer readable media for deforming simulation meshes used in posing animated characters." This invention utilizes tetrahedral finite element simulation to create a simulation mesh for multiple animated poses, allowing for more realistic animations of fleshy and blobby objects, such as human characters. Another patent, "User specified contact deformations for computer graphics," introduces a method for creating aesthetic contact effects by combining primary and secondary deformations based on user parameters. This innovation enhances the visual quality of animated objects during interactions.

Career Highlights

Cameron is currently employed at Pixar, a leading animation studio known for its groundbreaking work in computer-generated imagery. His role at Pixar allows him to apply his inventive techniques in a collaborative environment, contributing to the studio's reputation for high-quality animation.

Collaborations

Cameron has worked alongside talented individuals such as Robert H. Russ and Adam Woodbury, further enriching his experience and expertise in the field of animation technology.

Conclusion

Gordon Cameron's contributions to animation technology through his patents and work at Pixar highlight his role as an innovator in the industry. His advancements in simulation techniques continue to influence the way animated characters are created and portrayed.

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