Westbury, NY, United States of America

Adam De Oliveira


Average Co-Inventor Count = 4.0

ph-index = 1


Company Filing History:


Years Active: 2024

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1 patent (USPTO):Explore Patents

Title: Adam De Oliveira: Innovator in Virtual Character Animation

Introduction

Adam De Oliveira is a notable inventor based in Westbury, NY (US). He has made significant contributions to the field of virtual character animation, particularly through his innovative patent that enhances the realism of in-game characters. His work is pivotal in the gaming industry, where the demand for high-quality animation continues to grow.

Latest Patents

Adam holds a patent for a "System and method for virtual character animation using motion capture." This invention focuses on efficiently rendering in-game objects, including characters, and controlling the animation of both characters and non-player characters. The system utilizes a machine learning model that processes hand pose information from multiple sensors over time. It generates highly probable hand pose predictions based on previously captured datasets of high-quality sample motion captures. This technology addresses the limitations of conventional optical marker pipelines, particularly in capturing precise finger movements, which are crucial for production quality.

Career Highlights

Adam De Oliveira is currently employed at Take-Two Interactive Software, Inc., a leading company in the gaming industry. His role involves leveraging his expertise in motion capture technology to enhance the gaming experience. His innovative approach has positioned him as a key player in the development of advanced animation techniques.

Collaborations

Throughout his career, Adam has collaborated with talented individuals such as James Stuart Miller and Gustavo Eggert Boehs. These partnerships have allowed him to further refine his inventions and contribute to groundbreaking projects in the gaming sector.

Conclusion

Adam De Oliveira's work in virtual character animation exemplifies the intersection of technology and creativity in the gaming industry. His innovative patent and contributions to Take-Two Interactive Software, Inc. highlight his commitment to advancing animation techniques. His efforts continue to shape the future of gaming, making it more immersive and engaging for players.

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