The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Sep. 06, 2011
Filed:
Sep. 28, 2006
William H. Gates, Iii, Medina, WA (US);
Gary W. Flake, Bellevue, WA (US);
Alexander G. Gounares, Kirkland, WA (US);
Thomas F. Bergstraesser, Kirkland, WA (US);
Arnold N. Blinn, Hunts Point, WA (US);
Christopher W. Brumme, Mercer Island, WA (US);
Lili Cheng, Bellevue, WA (US);
Michael Connolly, Seattle, WA (US);
Daniel S. Glasser, Mercer Island, WA (US);
James R. Larus, Mercer Island, WA (US);
Matthew B. Maclaurin, Woodinville, WA (US);
Henricus Johannes Maria Meijer, Mercer Island, WA (US);
Debi P. Mishra, Bellevue, WA (US);
Amit Mital, Kirkland, WA (US);
Ira L. Snyder, Jr., Bellevue, WA (US);
Melora Zaner-godsey, Redmond, WA (US);
William H. Gates, III, Medina, WA (US);
Gary W. Flake, Bellevue, WA (US);
Alexander G. Gounares, Kirkland, WA (US);
Thomas F. Bergstraesser, Kirkland, WA (US);
Arnold N. Blinn, Hunts Point, WA (US);
Christopher W. Brumme, Mercer Island, WA (US);
Lili Cheng, Bellevue, WA (US);
Michael Connolly, Seattle, WA (US);
Daniel S. Glasser, Mercer Island, WA (US);
James R. Larus, Mercer Island, WA (US);
Matthew B. MacLaurin, Woodinville, WA (US);
Henricus Johannes Maria Meijer, Mercer Island, WA (US);
Debi P. Mishra, Bellevue, WA (US);
Amit Mital, Kirkland, WA (US);
Ira L. Snyder, Jr., Bellevue, WA (US);
Melora Zaner-Godsey, Redmond, WA (US);
Microsoft Corporation, Redmond, WA (US);
Abstract
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.