The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 05, 2005

Filed:

May. 18, 2001
Applicants:

Michael G. Lavelle, Saratoga, CA (US);

Wayne A. Morse, Fremont, CA (US);

Rangit S. Oberoi, Saratoga, CA (US);

David C. Kehlet, Los Altos, CA (US);

Michael A. Wasserman, Redwood City, CA (US);

Brian D. Emberling, San Mateo, CA (US);

Roger C. Swanson, Morgan Hill, CA (US);

Inventors:

Michael G. Lavelle, Saratoga, CA (US);

Wayne A. Morse, Fremont, CA (US);

Rangit S. Oberoi, Saratoga, CA (US);

David C. Kehlet, Los Altos, CA (US);

Michael A. Wasserman, Redwood City, CA (US);

Brian D. Emberling, San Mateo, CA (US);

Roger C. Swanson, Morgan Hill, CA (US);

Assignee:

Sun Microsystems, Inc., Santa Clara, CA (US);

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G09G005/00 ;
U.S. Cl.
CPC ...
Abstract

A graphics system configured to apply multiple layers of texture information to primitives. The graphics system receives parameters defining a primitive and performs a size test on the primitive. If the size test cannot guarantee that a fragment size of the primitive is less than or equal to a fragment capacity of a texture accumulation buffer, the primitive is divided into subprimitives, and the graphics system applies the multiple layers of texture to fragments which intersect the primitive. The graphics system switches from a current layer to the layer next when it has applied textures corresponding to the current layer to all the fragments intersecting the primitive. The graphics system stores color values associated with the primitive fragments in the texture accumulation buffer between the application of successive texture layers.


Find Patent Forward Citations

Loading…