The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 21, 1998

Filed:

Feb. 05, 1997
Applicant:
Inventors:

David Chu Kwan, Hong Kong, HK;

Steven Lebensfeld, Laurel Hollow, NY (US);

Carmine Russo, West Islip, NY (US);

Frank Landi, Great Neck, NY (US);

Ng Wing Kwong, Hong Kong, HK;

Assignee:

Toymax Inc., Plainview, NY (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
F41J / ; A63F / ;
U.S. Cl.
CPC ...
463 51 ; 463 52 ; 463 53 ; 434 22 ; 434 24 ; 446175 ; 446406 ; 446437 ; 446443 ;
Abstract

The invention provides a toy light projector or light gun and player-worn and self-propelled toy targets which detect light emitted by a toy light gun, and a toy shooting game which includes at least one toy light gun, and at least one toy target. The game is played by a player attempting to 'hit' a target which provides audio/visual effects upon detecting light projected by the gun. A main target contains a light detector and all of the circuitry and audio/visual components needed to play a game, and an auxiliary target may contain a light detector and only some of the components needed to play a game and be coupled to a main target to share components therein. A self-propelled target includes circuitry which provides pseudorandom (or other pre-programmed or random) motion to the target. The light gun emits a sound while it is on and ready to be fired, which can serve as a warning to an opposing player. Squeezing a trigger causes the gun to emit light with a first code, and pressing a reset button causes the gun to emit light with a second code. The circuitry in a target decodes the codes and registers and counts hits for light detected with the first code, ending the game when a given number of hits is counted. In response to light detected with the second code, the circuitry in a target resets the count of hits and starts a new game. The gun can thus remotely reset the target. The gun has a reload feature which requires that a player 'reload' the gun (press a reload button) after a given number of shots. A target may be provided with an adjustable optical system which affects the reception and/or detection of light projected from a light gun and thereby change the difficulty level of the game.


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