The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 21, 2026

Filed:

Aug. 01, 2023
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Paul Albert Lalonde, Victoria, CA;

Franck Diard, Roquefort les pins, FR;

Patrick James Neill, Sherwood, OR (US);

Michael Oxford, San Jose, CA (US);

Todd Michael Poynter, Georgetown, TX (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06F 8/41 (2018.01); G06F 8/60 (2018.01); G06F 8/71 (2018.01); G06F 16/22 (2019.01); G06N 20/00 (2019.01); G06T 1/20 (2006.01); G06T 1/60 (2006.01); H04L 67/00 (2022.01); H04L 67/1095 (2022.01); H04L 67/568 (2022.01);
U.S. Cl.
CPC ...
G06F 8/44 (2013.01); G06F 8/60 (2013.01); G06F 8/71 (2013.01); G06F 16/2255 (2019.01); G06T 1/20 (2013.01); G06T 1/60 (2013.01); H04L 67/1095 (2013.01); H04L 67/34 (2013.01); H04L 67/568 (2022.05); G06N 20/00 (2019.01);
Abstract

Apparatuses, systems, and techniques for caching of compiled shader programs in a cloud computing environment. An initial request for a compiled shader program for an application executed by a first client device is received. The initial request includes a first shader key generated based on first state data. If the compiled shader program is determined, based on the first shader key, to not be stored using a shader cache, the compiled shader program is received from the first client device and stored with the first shader key using the shader cache. A subsequent request for the compiled shader program is received for the application running at a second client device. The subsequent request includes a second shader key generated based on second state data. If the second shader key is determined to match the first shader key, the compiled shader program is transmitted to the second client device.


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