The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jul. 01, 2025

Filed:

Aug. 10, 2022
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Gregory Muthler, Austin, TX (US);

John Burgess, Austin, TX (US);

Ian Chi Yan Kwong, San Jose, CA (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/06 (2011.01); G06F 9/50 (2006.01); G06T 15/08 (2011.01); G06T 17/10 (2006.01); G06T 17/20 (2006.01);
U.S. Cl.
CPC ...
G06T 15/06 (2013.01); G06F 9/5027 (2013.01); G06T 15/08 (2013.01); G06T 17/10 (2013.01); G06T 17/205 (2013.01);
Abstract

Enhanced techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure and its underlying primitives are disclosed. For example, traversal speed is improved by grouping processing of primitives sharing at least one figure (e.g., a vertex or an edge) during ray-primitive intersection testing. Grouping the primitives for ray intersection testing can reduce processing (e.g., projections and transformations of primitive vertices and/or determining edge function values) because at least a portion of the processing results related to the shared feature in one primitive can be used to determine whether the ray intersects another primitive(s). Processing triangles sharing an edge can double the culling rate of the triangles in the ray/triangle intersection test without replicating the hardware.


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