The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 31, 2023

Filed:

Jul. 27, 2021
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventors:

Stephen G. Perlman, Palo Alto, CA (US);

Roger van der Laan, San Mateo, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/87 (2014.01); A63F 13/358 (2014.01); A63F 13/352 (2014.01); A63F 13/30 (2014.01); A63F 13/335 (2014.01); A63F 13/33 (2014.01); A63F 13/35 (2014.01); H04N 21/21 (2011.01); H04N 21/214 (2011.01); H04N 21/23 (2011.01); H04N 21/478 (2011.01); H04N 21/61 (2011.01); A63F 13/20 (2014.01); A63F 13/355 (2014.01); A63F 13/533 (2014.01); A63F 13/25 (2014.01); A63F 13/77 (2014.01); H04N 21/2385 (2011.01); H04N 21/24 (2011.01); H04N 21/2662 (2011.01); H04N 21/81 (2011.01); H04L 65/65 (2022.01); H04L 65/70 (2022.01); H04L 65/611 (2022.01); H04L 65/75 (2022.01); H04L 67/131 (2022.01); H04W 88/14 (2009.01); A63F 13/49 (2014.01); H04N 7/10 (2006.01); H04W 84/12 (2009.01);
U.S. Cl.
CPC ...
A63F 13/87 (2014.09); A63F 13/20 (2014.09); A63F 13/25 (2014.09); A63F 13/30 (2014.09); A63F 13/33 (2014.09); A63F 13/335 (2014.09); A63F 13/35 (2014.09); A63F 13/352 (2014.09); A63F 13/355 (2014.09); A63F 13/358 (2014.09); A63F 13/533 (2014.09); A63F 13/77 (2014.09); H04L 65/611 (2022.05); H04L 65/65 (2022.05); H04L 65/70 (2022.05); H04L 65/762 (2022.05); H04L 65/765 (2022.05); H04L 67/131 (2022.05); H04N 21/21 (2013.01); H04N 21/2143 (2013.01); H04N 21/23 (2013.01); H04N 21/2385 (2013.01); H04N 21/2402 (2013.01); H04N 21/2408 (2013.01); H04N 21/2662 (2013.01); H04N 21/4781 (2013.01); H04N 21/6125 (2013.01); H04N 21/8186 (2013.01); A63F 13/49 (2014.09); A63F 2300/402 (2013.01); A63F 2300/513 (2013.01); A63F 2300/538 (2013.01); A63F 2300/552 (2013.01); H04N 7/106 (2013.01); H04W 84/12 (2013.01); H04W 88/14 (2013.01);
Abstract

Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.


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