The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 30, 2022

Filed:

Jul. 21, 2015
Applicant:

Sony Interactive Entertainment Llc, San Mateo, CA (US);

Inventors:

Roger van der Laan, Menlo Park, CA (US);

Stephen G. Perlman, Palo Alto, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/355 (2014.01); A63F 13/358 (2014.01); A63F 13/335 (2014.01); H04N 21/214 (2011.01); H04N 21/233 (2011.01); H04N 21/2343 (2011.01); H04N 21/2381 (2011.01); H04N 21/439 (2011.01); H04N 21/478 (2011.01); H04N 21/61 (2011.01); H04N 21/6377 (2011.01); H04N 21/6405 (2011.01); H04N 21/658 (2011.01); H04N 21/6587 (2011.01); H04N 19/172 (2014.01); H04N 19/169 (2014.01); H04N 19/61 (2014.01); H04N 19/107 (2014.01); H04N 19/132 (2014.01); H04N 19/146 (2014.01); H04N 19/436 (2014.01); H04L 65/60 (2022.01); H04L 65/611 (2022.01); H04L 65/403 (2022.01); H04L 67/131 (2022.01); H04N 21/43 (2011.01); A63F 13/52 (2014.01); A63F 9/24 (2006.01); H04L 67/10 (2022.01); H04N 21/262 (2011.01); H04N 7/10 (2006.01); H04W 28/16 (2009.01); H04W 84/12 (2009.01);
U.S. Cl.
CPC ...
A63F 13/358 (2014.09); A63F 9/24 (2013.01); A63F 13/335 (2014.09); A63F 13/355 (2014.09); A63F 13/52 (2014.09); H04L 65/403 (2013.01); H04L 65/4076 (2013.01); H04L 65/605 (2013.01); H04L 67/10 (2013.01); H04L 67/38 (2013.01); H04N 19/107 (2014.11); H04N 19/132 (2014.11); H04N 19/146 (2014.11); H04N 19/169 (2014.11); H04N 19/172 (2014.11); H04N 19/188 (2014.11); H04N 19/436 (2014.11); H04N 19/61 (2014.11); H04N 21/2143 (2013.01); H04N 21/233 (2013.01); H04N 21/2343 (2013.01); H04N 21/2381 (2013.01); H04N 21/262 (2013.01); H04N 21/439 (2013.01); H04N 21/43074 (2020.08); H04N 21/4781 (2013.01); H04N 21/6125 (2013.01); H04N 21/6377 (2013.01); H04N 21/6405 (2013.01); H04N 21/658 (2013.01); H04N 21/6587 (2013.01); A63F 2009/245 (2013.01); A63F 2009/247 (2013.01); A63F 2009/2488 (2013.01); A63F 2300/402 (2013.01); A63F 2300/407 (2013.01); A63F 2300/552 (2013.01); A63F 2300/572 (2013.01); A63F 2300/577 (2013.01); A63F 2300/69 (2013.01); H04N 7/106 (2013.01); H04W 28/16 (2013.01); H04W 84/12 (2013.01);
Abstract

A computer-implemented method for online game streaming is provided, which includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating a data rate test of the remote client. The data rate test identifies a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game.


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