The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 16, 2022

Filed:

Mar. 17, 2021
Applicant:

Facebook Technologies, Llc, Menlo Park, CA (US);

Inventors:

Christopher Richard Tanner, San Carlos, CA (US);

Amir Mesguich Havilio, San Francisco, CA (US);

Michelle Pujals, Los Gatos, CA (US);

Gioacchino Noris, Zurich, CH;

Alessia Marra, Zurich, CH;

Nicholas Wallen, South San Francisco, CA (US);

Assignee:

Facebook Technologies, LLC., Menlo Park, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/20 (2011.01); G06F 3/01 (2006.01); G06F 3/04842 (2022.01); G06V 20/20 (2022.01);
U.S. Cl.
CPC ...
G06T 15/205 (2013.01); G06F 3/011 (2013.01); G06F 3/04842 (2013.01); G06V 20/20 (2022.01); G06T 2200/24 (2013.01); G06T 2215/16 (2013.01);
Abstract

In one embodiment, a method includes displaying, for one or more displays of a virtual VR device, a first output image comprising a passthrough view of a real-world environment. The method includes identifying, using one or more images captured by one or more cameras of the VR display device, a real-world object in the real-world environment. The method includes receiving a user input indicating a first dimension corresponding to the real-world object. The method includes automatically determining, based on the first dimension, a second and third dimension corresponding to the real-world object. The method includes rendering, for the one or more displays of the VR display device, a second output image of a VR environment. The VR environment includes a MR object that corresponds to the real-world object. The MR object is defined by the determined first, second, and third dimensions.


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