The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 02, 2022

Filed:

Jan. 29, 2021
Applicant:

Intel Corporation, Santa Clara, CA (US);

Inventors:

Pete Denman, Portland, OR (US);

John Sherry, Portland, OR (US);

Glen J. Anderson, Beaverton, OR (US);

Benjamin Bair, Hillsboro, OR (US);

Rebecca Chierichetti, Brookings, OR (US);

Ankur Agrawal, Portland, OR (US);

Meng Shi, Hillsboro, OR (US);

Assignee:

Intel Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 15/20 (2011.01); G06T 19/00 (2011.01); G06T 19/20 (2011.01); G06F 3/04815 (2022.01); G06T 15/40 (2011.01);
U.S. Cl.
CPC ...
G06T 15/205 (2013.01); G06F 3/04815 (2013.01); G06T 15/40 (2013.01); G06T 19/006 (2013.01); G06T 19/20 (2013.01);
Abstract

Methods and apparatus to transition between 2D and 3D renderings of augmented reality content are disclosed. An example apparatus includes at least one processor to execute instructions to: determine a first intended movement of an augmented reality (AR) object projected onto a first surface in a real world environment; cause the AR object to be rendered to appear to move along the first surface at a fixed depth defined by the first surface; determine a second intended movement of the AR object projected onto a second surface in the real world environment; and cause the AR object to be rendered to appear to move with variable depth within a 3D virtual space, the 3D virtual space defined by the second surface and a virtual rear boundary, the virtual rear boundary to virtually extend behind the second surface from a perspective of a user.


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