The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 17, 2021

Filed:

Feb. 21, 2020
Applicant:

Intel Corporation, Santa Clara, CA (US);

Inventor:

Peter L. Doyle, El Dorado Hills, CA (US);

Assignee:

Intel Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 1/20 (2006.01); G06F 9/38 (2018.01); G06F 9/30 (2018.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06F 9/30014 (2013.01); G06F 9/30123 (2013.01); G06F 9/30138 (2013.01); G06F 9/384 (2013.01); G06F 9/3851 (2013.01); G06F 9/3885 (2013.01); G06F 9/3891 (2013.01); G06T 1/20 (2013.01); G06T 2200/04 (2013.01); G06T 2210/12 (2013.01); G06T 2210/52 (2013.01);
Abstract

Systems, apparatuses and methods may provide for technology that optimizes tiled rendering for workloads in a graphics pipeline including tessellation and use of a geometry shader. More particularly, systems, apparatuses and methods may provide a way to generate, by a write out fixed-function stage, one or more bounding volumes based on geometry data, as inputs to one or more stages of the graphics pipeline. The systems, apparatuses and methods may compute multiple bounding volumes in parallel, and improve the gamer experience, and enable photorealistic renderings at full speed, (e.g., such as human skin and facial expressions) that render three-dimensional (3D) action more realistically.


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