The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 06, 2019

Filed:

Jun. 05, 2017
Applicant:

Sony Interactive Entertainment America Llc, San Mateo, CA (US);

Inventors:

Stephen G. Perlman, Palo Alto, CA (US);

Roger van der Laan, Menlo Park, CA (US);

Timothy Cotter, Sunnyvale, CA (US);

Scott Furman, Menlo Park, CA (US);

Robert McCool, Menlo Park, CA (US);

Ian Buckley, San Carlos, CA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/35 (2014.01); A63F 13/355 (2014.01); A63F 13/493 (2014.01); A63F 13/358 (2014.01); A63F 13/30 (2014.01); H04N 21/233 (2011.01); H04N 21/2343 (2011.01); H04N 21/2381 (2011.01); H04N 21/478 (2011.01); H04N 21/61 (2011.01); H04N 21/6377 (2011.01); H04N 21/6405 (2011.01); H04N 21/658 (2011.01); H04N 21/6587 (2011.01); H04L 29/06 (2006.01); H04N 19/172 (2014.01); H04N 19/169 (2014.01); H04N 19/61 (2014.01); H04N 19/107 (2014.01); H04N 19/132 (2014.01); H04N 19/146 (2014.01); H04N 19/436 (2014.01); A63F 13/49 (2014.01); A63F 13/50 (2014.01); A63F 13/33 (2014.01); H04N 7/10 (2006.01);
U.S. Cl.
CPC ...
A63F 13/355 (2014.09); A63F 13/12 (2013.01); A63F 13/33 (2014.09); A63F 13/35 (2014.09); A63F 13/358 (2014.09); A63F 13/49 (2014.09); A63F 13/493 (2014.09); A63F 13/50 (2014.09); H04L 65/403 (2013.01); H04L 65/4076 (2013.01); H04L 65/605 (2013.01); H04L 67/38 (2013.01); H04N 19/107 (2014.11); H04N 19/132 (2014.11); H04N 19/146 (2014.11); H04N 19/169 (2014.11); H04N 19/172 (2014.11); H04N 19/188 (2014.11); H04N 19/436 (2014.11); H04N 19/61 (2014.11); H04N 21/233 (2013.01); H04N 21/2343 (2013.01); H04N 21/2381 (2013.01); H04N 21/4781 (2013.01); H04N 21/6125 (2013.01); H04N 21/6377 (2013.01); H04N 21/6405 (2013.01); H04N 21/658 (2013.01); H04N 21/6587 (2013.01); A63F 2300/402 (2013.01); A63F 2300/407 (2013.01); A63F 2300/534 (2013.01); A63F 2300/552 (2013.01); A63F 2300/554 (2013.01); A63F 2300/556 (2013.01); A63F 2300/572 (2013.01); A63F 2300/577 (2013.01); A63F 2300/636 (2013.01); A63F 2300/69 (2013.01); H04N 7/106 (2013.01);
Abstract

A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.


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