Growing community of inventors

Santa Clara, CA, United States of America

Jesse David Hall

Average Co-Inventor Count = 3.02

ph-index = 2

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 23

Jesse David HallJerome Francis Duluk, Jr (12 patents)Jesse David HallPatrick Richard Brown (6 patents)Jesse David HallHenry Packard Moreton (3 patents)Jesse David HallJeffrey A Bolz (3 patents)Jesse David HallPhilip Alexander Cuadra (3 patents)Jesse David HallGregory Scott Palmer (3 patents)Jesse David HallAndrew J Tao (2 patents)Jesse David HallEric Sovelen Werness (2 patents)Jesse David HallMark Dennis Stadler (2 patents)Jesse David HallIgnacio Llamas (1 patent)Jesse David HallKarim Abdalla (1 patent)Jesse David HallTimothy John Purcell (1 patent)Jesse David HallDaniel Elliot Wexler (1 patent)Jesse David HallGernot Schaufler (1 patent)Jesse David HallNaveen Leekha (1 patent)Jesse David HallJesse David Hall (15 patents)Jerome Francis Duluk, JrJerome Francis Duluk, Jr (133 patents)Patrick Richard BrownPatrick Richard Brown (46 patents)Henry Packard MoretonHenry Packard Moreton (130 patents)Jeffrey A BolzJeffrey A Bolz (51 patents)Philip Alexander CuadraPhilip Alexander Cuadra (18 patents)Gregory Scott PalmerGregory Scott Palmer (11 patents)Andrew J TaoAndrew J Tao (26 patents)Eric Sovelen WernessEric Sovelen Werness (11 patents)Mark Dennis StadlerMark Dennis Stadler (2 patents)Ignacio LlamasIgnacio Llamas (34 patents)Karim AbdallaKarim Abdalla (32 patents)Timothy John PurcellTimothy John Purcell (19 patents)Daniel Elliot WexlerDaniel Elliot Wexler (14 patents)Gernot SchauflerGernot Schaufler (3 patents)Naveen LeekhaNaveen Leekha (1 patent)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Nvidia Corporation (14 from 5,406 patents)

2. Google Inc. (1 from 32,429 patents)


15 patents:

1. 10169072 - Hardware for parallel command list generation

2. 9965321 - Error checking in out-of-order task scheduling

3. 9747084 - Offline shader compilation

4. 9710306 - Methods and apparatus for auto-throttling encapsulated compute tasks

5. 9401004 - State shadowing to support a multi-threaded driver environment

6. 9275491 - GPU work creation and stateless graphics in OPENGL

7. 9251551 - Bindless memory access in direct 3D

8. 9082212 - Programmable blending via multiple pixel shader dispatches

9. 8928677 - Low latency concurrent computation

10. 8922555 - Pixel shader output map

11. 8860743 - Sparse texture systems and methods

12. 8786618 - Shader program headers

13. 8766988 - Providing pipeline state through constant buffers

14. 8681169 - Sparse texture systems and methods

15. 8669991 - Method macro expander

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