The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 26, 2017

Filed:

Dec. 24, 2010
Applicants:

Xiaopeng Zhang, Beijing, CN;

Guanbo Bao, Beijing, CN;

Hongjun LI, Beijing, CN;

Weiliang Meng, Beijing, CN;

Inventors:

Xiaopeng Zhang, Beijing, CN;

Guanbo Bao, Beijing, CN;

Hongjun Li, Beijing, CN;

Weiliang Meng, Beijing, CN;

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/60 (2006.01); G06T 15/04 (2011.01); G06T 15/10 (2011.01); G06T 15/50 (2011.01); G06T 19/20 (2011.01);
U.S. Cl.
CPC ...
G06T 15/60 (2013.01); G06T 15/04 (2013.01); G06T 15/10 (2013.01); G06T 15/503 (2013.01); G06T 19/20 (2013.01); G06T 2200/12 (2013.01); G06T 2200/16 (2013.01); G06T 2210/36 (2013.01); G06T 2215/12 (2013.01);
Abstract

A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, the scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow maps distant from the viewpoint, wherein the shadow map closest to the viewpoint has the largest size, and the size of the shadow map decreases for the shadow maps distant from the viewpoint.


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