The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 05, 2017

Filed:

Nov. 03, 2014
Applicant:

Massachusetts Institute of Technology, Cambridge, MA (US);

Inventors:

Piotr Krzysztof Didyk, Swiebodzice, PL;

Pitchaya Sitthi-Amorn, Cambridge, MA (US);

Wojciech Matusik, Lexington, MA (US);

Frederic Durand, Somerville, MA (US);

William T. Freeman, Acton, MA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
H04N 13/04 (2006.01); H04N 13/00 (2006.01);
U.S. Cl.
CPC ...
H04N 13/0402 (2013.01); H04N 13/0011 (2013.01); H04N 13/0018 (2013.01); H04N 13/0022 (2013.01); H04N 13/0447 (2013.01);
Abstract

Multi-view autostereoscopic displays provide an immersive, glasses-free 3D viewing experience, but they preferably use correctly filtered content from multiple viewpoints. The filtered content, however, may not be easily obtained with current stereoscopic production pipelines. The proposed method and system takes a stereoscopic video as an input and converts it to multi-view and filtered video streams that may be used to drive multi-view autostereoscopic displays. The method combines a phase-based video magnification and an interperspective antialiasing into a single filtering process. The whole algorithm is simple and may be efficiently implemented on current GPUs to yield real-time performance. Furthermore, the ability to retarget disparity is naturally supported. The method is robust and works transparent materials, and specularities. The method provides superior results when compared to the state-of-the-art depth-based rendering methods. The method is showcased in the context of a real-time 3D videoconferencing system.


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