The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Aug. 29, 2017

Filed:

Aug. 27, 2012
Applicants:

Gary D. Cudak, Creedmoor, NC (US);

Christopher J. Hardee, Raleigh, NC (US);

Randall C. Humes, Raleigh, NC (US);

Adam Roberts, Moncure, NC (US);

Inventors:

Gary D. Cudak, Creedmoor, NC (US);

Christopher J. Hardee, Raleigh, NC (US);

Randall C. Humes, Raleigh, NC (US);

Adam Roberts, Moncure, NC (US);

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/12 (2006.01); A63F 13/30 (2014.01);
U.S. Cl.
CPC ...
A63F 13/12 (2013.01); A63F 2300/407 (2013.01); A63F 2300/534 (2013.01);
Abstract

Embodiments of the present invention provide a method, system and computer program product for dynamic quality of service (QoS) management for multi-player gaming. In an embodiment of the invention, a method for dynamic QoS management for multi-player gaming is provided. The method includes monitoring a multi-player game and detecting a game moment for a game player in the multi-player game. The method also includes determining a degree of sensitivity for the game moment and enhancing access to a computing resource of the game player in response to determining the game moment to be highly sensitive. In one aspect of the embodiment, the method additionally includes detecting a subsequent game moment for the game player in the multi-player game, determining a degree of sensitivity for the subsequent game moment, and reducing access to the computing resource of the game player in response to determining the game moment to be less sensitive.


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