The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 13, 2017

Filed:

Sep. 26, 2014
Applicant:

Echostar Technologies L.l.c., Englewood, CO (US);

Inventors:

Brandon Richard Halper, Sheridan, CO (US);

Lawrence Moran, Aurora, CO (US);

Assignee:

EchoStar Technologies L.L.C., Englewood, CO (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 7/173 (2011.01); A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2011.01); H04N 21/478 (2011.01); H04N 21/41 (2011.01); H04N 21/433 (2011.01); H04N 21/436 (2011.01); H04N 21/462 (2011.01); H04N 21/61 (2011.01);
U.S. Cl.
CPC ...
H04N 21/4781 (2013.01); H04N 21/4122 (2013.01); H04N 21/4331 (2013.01); H04N 21/43615 (2013.01); H04N 21/4622 (2013.01); H04N 21/6125 (2013.01);
Abstract

Various embodiments facilitate multi-user gaming. In one embodiment, a locally controllable interactive game system is provided to support a plurality of users within a single household. The locally controllable interactive game system includes a host and a plurality of thin clients. The host and the plurality of thin clients allow respective users to play video games independently or together for multi-player video games. The host is coupled to a plurality of video game content providers by a world wide web. In one embodiment, the host consolidates video game content from the plurality of video game content providers. The plurality of thin clients is coupled to the host by a local area network. In one embodiment, each thin client obtains user video game content from the host and utilizes the user video game content to provide a video game to a respective user.


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