The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 13, 2017

Filed:

May. 15, 2014
Applicant:

Microsoft Corporation, Redmond, WA (US);

Inventors:

Murat Akbacak, Burlingame, CA (US);

Dilek Z. Hakkani-Tur, Los Altos, CA (US);

Gokhan Tur, Los Altos, CA (US);

Larry P. Heck, Los Altos, CA (US);

Benoit Dumoulin, Palo Alto, CA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G10L 15/22 (2006.01); G10L 15/06 (2013.01); G06F 17/28 (2006.01); G10L 15/18 (2013.01); G06F 17/30 (2006.01); G10L 15/183 (2013.01);
U.S. Cl.
CPC ...
G10L 15/063 (2013.01); G06F 17/28 (2013.01); G06F 17/30654 (2013.01); G06F 17/30766 (2013.01); G10L 15/18 (2013.01); G10L 15/183 (2013.01);
Abstract

Systems and methods are provided for training language models using in-domain-like data collected automatically from one or more data sources. The data sources (such as text data or user-interactional data) are mined for specific types of data, including data related to style, content, and probability of relevance, which are then used for language model training. In one embodiment, a language model is trained from features extracted from a knowledge graph modified into a probabilistic graph, where entity popularities are represented and the popularity information is obtained from data sources related to the knowledge. Embodiments of language models trained from this data are particularly suitable for domain-specific conversational understanding tasks where natural language is used, such as user interaction with a game console or a personal assistant application on personal device.


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