The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 02, 2017

Filed:

Oct. 03, 2013
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Karim M. Abdalla, Menlo Park, CA (US);

Ziyad S. Hakura, Gilroy, CA (US);

Cynthia Ann Edgeworth Allison, Madison, AL (US);

Dale L. Kirkland, Madison, AL (US);

Assignee:

NVIDIA CORPORATION, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G09G 5/36 (2006.01); G06F 9/38 (2006.01); G06T 15/00 (2011.01); G06T 15/40 (2011.01); G06T 1/20 (2006.01); G06T 1/60 (2006.01); G09G 5/395 (2006.01); G09G 5/00 (2006.01); G06T 15/50 (2011.01); G06F 12/0808 (2016.01); G06F 12/0875 (2016.01); G06F 9/44 (2006.01); G06T 15/80 (2011.01);
U.S. Cl.
CPC ...
G06F 9/38 (2013.01); G06F 9/44 (2013.01); G06F 12/0808 (2013.01); G06F 12/0875 (2013.01); G06T 1/20 (2013.01); G06T 1/60 (2013.01); G06T 15/005 (2013.01); G06T 15/405 (2013.01); G06T 15/503 (2013.01); G06T 15/80 (2013.01); G09G 5/003 (2013.01); G09G 5/395 (2013.01); G06F 2212/302 (2013.01); Y02B 60/1225 (2013.01);
Abstract

One embodiment of the present invention sets forth a technique for managing buffer table entries in a tile-based architecture. The technique includes binding a plurality of shader registers to a buffer table entry. The technique further includes processing at least one tile by reading a buffer table index stored in the shader register to access the buffer table entry, reading a buffer address stored in the buffer table entry, accessing data associated with the buffer address, and unbinding the shader register from the buffer table entry. The technique further includes determining that none of the shader registers is still bound to the buffer table entry and, in response, causing a release packet to be inserted into an instruction stream. The technique further includes determining that a last tile has been processed and, in response, transmitting the release packet to cause the buffer table entry to be released.


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