The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 02, 2017

Filed:

Apr. 18, 2011
Applicants:

Dmytro Rudchenko, Bellevue, WA (US);

Eric Norman Badger, Redmond, WA (US);

Timothy Seung Yoon Paek, Sammamish, WA (US);

Inventors:

Dmytro Rudchenko, Bellevue, WA (US);

Eric Norman Badger, Redmond, WA (US);

Timothy Seung Yoon Paek, Sammamish, WA (US);

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/422 (2014.01); A63F 13/46 (2014.01); A63F 13/426 (2014.01); A63F 13/92 (2014.01); A63F 13/2145 (2014.01); G09B 13/00 (2006.01); G09B 13/02 (2006.01); H04M 1/20 (2006.01); A63F 13/214 (2014.01); H04M 11/06 (2006.01); H04M 1/2745 (2006.01);
U.S. Cl.
CPC ...
A63F 13/422 (2014.09); A63F 13/2145 (2014.09); A63F 13/426 (2014.09); A63F 13/46 (2014.09); A63F 13/92 (2014.09); G09B 13/00 (2013.01); G09B 13/02 (2013.01); A63F 13/214 (2014.09); A63F 2300/1075 (2013.01); A63F 2300/6027 (2013.01); A63F 2300/6054 (2013.01); H04M 1/20 (2013.01); H04M 1/27455 (2013.01); H04M 1/274558 (2013.01); H04M 11/066 (2013.01); H04M 2250/22 (2013.01);
Abstract

Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.


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