The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 11, 2017

Filed:

Aug. 17, 2016
Applicant:

Vreal Inc, Seattle, WA (US);

Inventors:

Todd Hooper, Seattle, WA (US);

Dan Rubenfield, Seattle, WA (US);

Assignee:

VREAL INC, Seattle, WA (US);

Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G09G 5/00 (2006.01); A63F 13/49 (2014.01); G06F 3/01 (2006.01); H04N 21/218 (2011.01); H04N 21/472 (2011.01); A63F 13/32 (2014.01); A63F 13/25 (2014.01); A63F 13/20 (2014.01); A63F 13/33 (2014.01); A63F 13/332 (2014.01); A63F 13/335 (2014.01);
U.S. Cl.
CPC ...
A63F 13/49 (2014.09); A63F 13/20 (2014.09); A63F 13/25 (2014.09); A63F 13/32 (2014.09); A63F 13/33 (2014.09); A63F 13/332 (2014.09); A63F 13/335 (2014.09); G06F 3/011 (2013.01); H04N 21/21805 (2013.01); H04N 21/47217 (2013.01); A63F 2300/404 (2013.01); A63F 2300/407 (2013.01); A63F 2300/8082 (2013.01);
Abstract

Provided herein are systems and methods for dynamically capturing the graphics engine function calls and other virtual reality object data as it is created during a virtual reality session by a client virtual reality device and creating a modified virtual reality session data stream based on the captured virtual reality session for rendering a virtual reality replay session of the captured virtual reality session by the same or another client virtual reality device (or by multiple client replay devices either independently and/or in a synchronized, interactive replay), where the modified virtual reality session data stream allows the virtual reality replay session to mimic the virtual reality scenes and environment created during the captured virtual reality session, while permitting a 'third person' spectator perspective to be selected, and dynamically re-selected, during the course of the virtual reality replay session.


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