The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 04, 2017

Filed:

Dec. 14, 2011
Applicants:

Simon Moy, Guangdong, CN;

Shihao Wang, Guangdong, CN;

Zhengqian Qiu, Guangdong, CN;

Inventors:

Simon Moy, Guangdong, CN;

Shihao Wang, Guangdong, CN;

Zhengqian Qiu, Guangdong, CN;

Assignee:

SHENZHEN ZHONGWEIDIAN TECHNOLOGY LIMITED, Shenzhen, Guangdong, CN;

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 1/20 (2006.01); G06F 9/50 (2006.01);
U.S. Cl.
CPC ...
G06T 1/20 (2013.01); G06F 9/5011 (2013.01); G06F 2209/507 (2013.01); Y02B 60/142 (2013.01);
Abstract

A method for hiding texture latency in a multi-thread virtual pipeline (MVP) processor including the steps of: allowing the MVP processor to start running a main rendering program; segmenting registers of various MVP kernel instances in the MVP processor according to the length set, acquiring a plurality of register sets with the same length, binding the register sets to chipsets of the processor at the beginning of the running of the kernel instance; allowing a shader thread to give up a processing time slot occupied by the shader thread after sending a texture detail request, and setting a Program Counter (PC) value in the case of return; and returning texture detail and allowing the shader thread to restart running.


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