The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 21, 2017

Filed:

Aug. 27, 2014
Applicants:

Universal Entertainment Corporation, Tokyo, JP;

Aruze Gaming America, Inc., Las Vegas, NV (US);

Inventors:

Jun Hirato, Tokyo, JP;

Takeshi Iso, Tokyo, JP;

Megumi Shimohata, Tokyo, JP;

Kou Kobayashi, Tokyo, JP;

Assignees:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/00 (2006.01); G07F 17/32 (2006.01); G07F 17/34 (2006.01);
U.S. Cl.
CPC ...
G07F 17/3244 (2013.01); G07F 17/3211 (2013.01); G07F 17/3262 (2013.01); G07F 17/3267 (2013.01); G07F 17/34 (2013.01);
Abstract

A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.


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