The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 21, 2017

Filed:

Jul. 06, 2015
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventors:

Fabian O. Winternitz, Kirkland, WA (US);

Aditya Unnithan, Seattle, WA (US);

David Paul Hill, Redmond, WA (US);

Jeffrey A. Davis, Snohomish, WA (US);

Assignee:
Attorneys:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/048 (2013.01); G06T 11/20 (2006.01); G06F 9/44 (2006.01); G06F 3/01 (2006.01);
U.S. Cl.
CPC ...
G06T 11/206 (2013.01); G06F 3/017 (2013.01); G06F 8/38 (2013.01); G06F 9/4443 (2013.01);
Abstract

The present invention extends to methods, systems, and computer program products for cross-platform data visualizations using common descriptions. Embodiments of the invention provide mechanisms for simplifying software development and enhanced code reliability. A user interface, along with interactive and dynamic characteristics, can be described (programmatically and/or declaratively) independently of any specific device platform. User interface qualities can be described using a generic scene graph structure with attached behaviors. The generic scene graph can then be used to drive the user interface on any number of different computing platforms using platform specific (e.g., rendering, gesture recognition, etc.) sub-systems. Platform specific sub-systems can vary based on technologies that are used by the platform specific sub-systems. For example, rendering sub-systems can vary based on the technology used to render graphical data, such as, for example, Open GL, XAML, Direct X, Quartz, etc.


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