The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 14, 2017

Filed:

Sep. 26, 2013
Applicant:

Nvidia Corporation, Santa Clara, CA (US);

Inventors:

Steven J. Heinrich, Madison, AL (US);

Eric T. Anderson, Palo Alto, CA (US);

Jeffrey A. Bolz, Austin, TX (US);

Jonathan Dunaisky, Fort Collins, CO (US);

Ramesh Jandhyala, Austin, TX (US);

Joel McCormack, Boulder, CO (US);

Alexander L. Minkin, Los Gatos, CA (US);

Bryon S. Nordquist, Santa Clara, CA (US);

Poornachandra Rao, Cedar Park, TX (US);

Assignee:

NVIDIA Corporation, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/04 (2011.01); G06T 1/20 (2006.01); G06T 1/60 (2006.01); G09G 5/36 (2006.01);
U.S. Cl.
CPC ...
G06T 1/60 (2013.01); G06T 1/20 (2013.01); G06T 15/04 (2013.01); G09G 5/363 (2013.01); G06F 2212/302 (2013.01);
Abstract

Approaches are disclosed for performing memory access operations in a texture processing pipeline having a first portion configured to process texture memory access operations and a second portion configured to process non-texture memory access operations. A texture unit receives a memory access request. The texture unit determines whether the memory access request includes a texture memory access operation. If the memory access request includes a texture memory access operation, then the texture unit processes the memory access request via at least the first portion of the texture processing pipeline, otherwise, the texture unit processes the memory access request via at least the second portion of the texture processing pipeline. One advantage of the disclosed approach is that the same processing and cache memory may be used for both texture operations and load/store operations to various other address spaces, leading to reduced surface area and power consumption.


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