The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 22, 2016

Filed:

Apr. 12, 2012
Applicants:

Kevin a Geisner, Mercer Island, WA (US);

Stephen G Latta, Seattle, WA (US);

Ben J Sugden, Woodinville, WA (US);

Benjamin I Vaught, Seattle, WA (US);

Alex Aben-athar Kipman, Redmond, WA (US);

Kathryn Stone Perez, Kirkland, WA (US);

Ryan L Hastings, Seattle, WA (US);

Jason Scott, Kirkland, WA (US);

Darren a Bennett, Seattle, WA (US);

John Clavin, Seattle, WA (US);

Daniel Mcculloch, Kirkland, WA (US);

Inventors:

Kevin A Geisner, Mercer Island, WA (US);

Stephen G Latta, Seattle, WA (US);

Ben J Sugden, Woodinville, WA (US);

Benjamin I Vaught, Seattle, WA (US);

Alex Aben-Athar Kipman, Redmond, WA (US);

Kathryn Stone Perez, Kirkland, WA (US);

Ryan L Hastings, Seattle, WA (US);

Jason Scott, Kirkland, WA (US);

Darren A Bennett, Seattle, WA (US);

John Clavin, Seattle, WA (US);

Daniel McCulloch, Kirkland, WA (US);

Assignee:
Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/65 (2014.01); A63F 13/213 (2014.01); A63F 13/98 (2014.01); A63F 13/40 (2014.01); A63F 13/216 (2014.01); A63F 13/30 (2014.01);
U.S. Cl.
CPC ...
A63F 13/65 (2014.09); A63F 13/02 (2013.01); A63F 13/10 (2013.01); A63F 13/213 (2014.09); A63F 13/12 (2013.01); A63F 13/216 (2014.09); A63F 2300/1031 (2013.01); A63F 2300/301 (2013.01); A63F 2300/308 (2013.01);
Abstract

A game can be created, shared and played using a personal audio/visual apparatus such as a head-mounted display device (HMDD). Rules of the game, and a configuration of the game space, can be standard or custom. Boundary points of the game can be defined by a gaze direction of the HMDD, by the user's location, by a model of a physical game space such as an instrumented court or by a template. Players can be identified and notified of the availability of a game using a server push technology. For example, a user in a particular location may be notified of the availability of a game at that location. A server manages the game, including storing the rules, boundaries and a game state. The game state can identify players and their scores. Real world objects can be imaged and provided as virtual objects in the game space.


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