The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 01, 2016

Filed:

Mar. 01, 2012
Applicants:

Yosuke Abe, Tokyo, JP;

Minoru Yoneyama, Kashiwa, JP;

Kenji Suzuki, Tokyo, JP;

Yuji Minohoshi, Yokohama, JP;

Masaki Morimoto, Saitama, JP;

Kiwamu Takahashi, Kashiwa, JP;

Mitsuru Kida, Ebina, JP;

Kosuke Shimizu, Koganei, JP;

Inventors:

Yosuke Abe, Tokyo, JP;

Minoru Yoneyama, Kashiwa, JP;

Kenji Suzuki, Tokyo, JP;

Yuji Minohoshi, Yokohama, JP;

Masaki Morimoto, Saitama, JP;

Kiwamu Takahashi, Kashiwa, JP;

Mitsuru Kida, Ebina, JP;

Kosuke Shimizu, Koganei, JP;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/58 (2014.01); H04L 29/06 (2006.01); A63F 13/812 (2014.01);
U.S. Cl.
CPC ...
H04L 67/38 (2013.01); A63F 13/58 (2014.09); A63F 13/812 (2014.09); A63F 2300/5573 (2013.01); A63F 2300/6018 (2013.01);
Abstract

The game control device may include a storage unit, a first match-up executing unit, a character ability updating unit, and a second match-up executing unit. The storage unit stores an ability value of each player character. The first match-up executing unit executes a first match-up between two player characters in response to input of a communication terminal, and to determine a result of the first match-up based on the stored ability value of each player character. The character ability updating unit updates, based on the result of the first match-up, the ability values of the two player characters, and causes the storage unit to store the updated ability values. The second match-up executing unit executes a second match-up between player characters independently from the first match-up without input of the communication terminal, and determines a result of the second match-up based on the stored ability value of each player character.


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